Monday, October 17, 2005

Gameplan for Kitundu's Workshop

Game Plan
October 18-21, 2005
Kitundu's Workshop

I. Shadow Painting
a.) Explanation of Shadow Painting
- Shadow painting ~ create a three dimensional sculpture that cast shadows creating a
two dimensional painting.
b.) Kitundu demonstrates the different techniques for shadow painting.
c.) ALA teens will build and display their shadow art.

II. Light Painting
a.) Kitundu demonstrates the use of a camera and small light source to create a painting in
the air.
- Room must be completely dark.
- Set camera to keep shutter open for 10-15 seconds.
b.) The ALA teens are set into two pairs to work on their individual projects.
- The teens first task is to illustrate how to make a circle, square, and other shapes
before advancing to actual picturesque form.
- Second task, is to create an object 5 times.
c.) Other function with the camera and light.
- Kitundu demonstrates the use of the camera set on the same speed but instead of
creating an object in the air, it will take a ghostly picture.

III. Music
a.) Kitundu will show power points of his own musical instruments that he had built.
b.) Teens will learn musical notes and play different beats to create an harmonic sound.
c.) ALA teens built their own musical instruments from materials found around the house.

Wednesday, October 05, 2005

Animation Station Celebration!

Debriefing after a great afternoon on the floor

Today, ALA students were challenged to set up three animation stations in LSD on the floor as a trial run for Mindfest. Three tables were placed in the LSD "nook" behind the air scribes for Thaumatropes, Flipbooks, and Stop Motion Animation.

Mindfest Cycle: Animation Station

dates: Thursday Sept 29th - wednesday, October 5th

big idea: help the teens learn about working with visitors and planning activities through animation activities on the museum floor

attendance: 9 on Wednesday (Crystal, Sammie, Gabe, and Saafir all worked with ALA this week)

supplies: laptops, play dough, Intel Play cameras and thier software, extension cords, markers, scotch tape, 4 x 6 white index cards, drinking straws, 2 inch wide strips of 8 1/2 x 11 white copy paper, pencils.

skills: constructing thaumatropes, flips books, and playdough characters. gathering materials to use on the museum floor, planning short intel play scenes, creating signs for the Museum floor, talking to visitors about DesignIT, helping visitors create animation projects using our three different media

best part: working with kids of all ages. We had the chance to interact with kids from the Internation academy, and some second grade students. To begin, we randomly assigned our kids to a station. Our kids worked at either the intel play station first, or at the flip book and thaumatrope station. after a 40 minutes period, we switched them around to work at a new station.

hardest part: the kids had a hard time working with some of the kids that were their age. I think the boys got a little intimidated by the more outgoing girls! :) The space we had to work with in LSD was a little cramped. We decided to space the table out more when we run the stations at Mindfest. Small kids had a hard time grasping how to construct a thaumatrope. Cody suggested that we have a sign/diagram on how to construct a thaumatrope so that all of our workers won't be so scatter brained and have to re teach the concept every 5 seconds when a new little kids walks up to the table.

Saturday, October 01, 2005

Crystal and Sammie Recruiting at ALA